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Clean gameplay! I initially missed that "exiting" the board as long as it wasnt into a RED node was a good thing and actually casts the main spell "horiverti". Its damage scales based on nodes connected when you exit (or run back into your path). As long as I kept overload at 0, I could keep spell hor and ver ammo at max and defeat anything. My hand started getting tired, so I stopped at phase 33 lol. Each of the 3 spells felt useful too.

Seems like a nice game to zen out to music while having something to occupy your hands and brain! Great!

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Thank you for the good review!!
In fact, I calmly reflected on the completeness of the game myself.
After a certain phase, this game becomes a simple repetitive task with a certain strategy!!
Although you wrote the article with good reviews, I admit that this is actually a big problem with this game.
So, if I update this game later,
1. Add a boss monster that changes the operation pattern.
2. Add an upgrade function for skills that frequently appear in rogue-like.
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Thank you so much for working hard to reach a high score and explaining the game.
Have a nice day  :)

Nice Try..!

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Thank you for the good appreciation :)

이 게임엔 필승법이 존재해!

Hush..! 🤫

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Interesting mechanics but the UI needs more work to and more explanation of the mechanics is needed, starting with what each spell does. EDIT: I meant in-game but I see it is explained in the description. Also, the enemy health is very misleading. Once the four-hit enemies appear, they spam spawn and I die easily.

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Thank you for playing the game and giving me feedback! 

I felt a lot of things that you pointed out that I was lacking.

This is my first game to show people, so I'm missing a lot.

Although I don't have time right now, I'll try to fix the game even after "Kenny zam" ends.


Thank you! Have a nice day :)